Hi,
I have a rather lengthy set of queries that have been bugging me ever since I started trying to learn TouchDesigner. Generally, this query is:
“Where/how do people learn about the principles underlying manipulating CHOP, SOP and TOP data in TouchDesigner?”
But really what I’m asking is how can I equip myself with the tools and knowledge to experiment with these in the right way. Thus far,
I’ll use one tutorial from Simon Alexander Adams as an example, but I find myself asking the same question after nearly every tutorial that I watch, regarding TOP operations, clever use of Noise data…
In this tutorial, he uses a ‘Grid’ SOP to generate data, and then uses this to position series of lines running across the screen.
He then uses a Noise TOP, with a specifically tailored resolution to reflect the data generated by the Grid SOP. He prepares data from this Noise TOP to be compatible with data from the Grid SOP, so that it can manipulate the lines across the screen to a particular aesthetic effect.
It carries on such that he manipulates the form and colour of the lines even further with data from a rotating square and more Noise TOPs.
I think this tutorial is great, but the same queries strike me when I see so many other TD tutorials. It seems to me that there is a high functioning knowledge at play here with regard to manipulating data that describes 3D form and image texture, thus manipulating what we see on the screen.
While I have had some success, merely experimenting with manipulating this data via pattern CHOPs etc generally proves too ham-fisted an approach. There is a high level of specificity to the way that the data needs to be processed before it can be effective in manipulating data for a particular source; where do people learn about these principles?
Are these sort of mechanics unique to TouchDesigner as a platform or are they also reflected in other platforms that might be built from a loosely-similar foundation?
Do people learn this from learning TouchDesigner in-depth or in an academic environment? Is it experience that they carry over from graphic shading or computer game-design?
Where can I learn about these principles and theory?
Also as an aside: I’ve to write about my efforts for a thesis, so any resources (apart from the wiki docs which are great) that decently explain the nature of TouchDesigner and its operations to an outsider would be great!