[Win 2020.25380] Texture3D locking doesn't preserve the array

As in title, locking the Texture3D TOP doesn’t preserve the array in the .toe file.
Doesn’t matter if it’s a 3D Texture or a 2D Texture Array.

1 Like

Thanks for the report, we’ve logged it in our system.

Hey, this works for me in a simple test. Can you post an example .toe or more details about the pixel format/resolution used?