Hello Markus!
Many thanks for responding, I value it very much!
I’ll answer your questions:
version td: 2023115120
PC: Acer predator helios 300
11th Gen Intel(R) Core™ i7-11800H @ 2.30GHz 2.30 GHz
64.0 GB (63.8 GB usable)
64 bit operating system, x64 based processor
Graphic: Nvida Geforce rtx 3060 8gb
Version: 566.03 (try the new one and this old one)
I ask you a little again to see if you understand me…
Before any important information, last year I missed two hard drives and changes so that I needed medium maintenance. This problem never occurred to me.
I regret that there is never a crash, only if it happens and you don’t respond and this happens in 2 different ways.
1 - for example I open a floating viewer and I go inside a base and sometimes when I export, I use an LFO at a noise top if it happens in the same way.
Also you have the same problem with the costume option consisting of a base, when you open it and leave the responder. But now it doesn’t happen.
Now I’ll explain the biggest problem to you.
I have a setup with a pixel map of 5653x3113 where I have to send two 4K shots, and I would like to be able to send it directly from TD and not pass it through other software like Resolume.
I have 3 full compositions (which are not needed for the room where I go to do the show). And dos in 4k that you send to dos windows components which come via HDMI and USBC.
The point is that when I send the windows1 (component) it works fine but when I send the second one it stops working and it doesn’t work anymore.
The program is running at 60 fps and will not slow down when I do this.
But when talking with colleagues I told myself that we should go up to 25 fps where now the test and work are done, the same thing happens after this problem.
Locating the DAT is not how to do it