Xyz location to another xyz location

Hi, I have an object that I would like to move from one XYZ location to another XYZ location. The network below works, but I feel like it’s kind of messy, and I’m sure there’s a way to do it simpler. I would like to have multiple xyz locations. In the example shown, I’m using a midi controller to mix the two locations using cross1. The lag afterward slows the numbers, so the object appears to move slowly from its starting point.

I was wondering if there was something similar that would allow me to do about 8 different sets of locations all in one chop. The switch seems to work, but adding a lag doesn’t slow the movement between the first coordinate and the next.

Curious if anyone sees an alternative to this.

also, super newbie…

:slight_smile:

Hey!
A lot of COMPs, e.g. the geoCOMP, have a path SOP parameter. You can use that to move the object along a curve defined in a SOP.
If you want to use CHOPs, you can use the joinCHOP to join all the positions and then use a lookupCHOP to interpolate between them.
Best,
Josef

Thank you Josef! I’ll check this out.