Hi everyone. I’ve been experimenting with lasers and got confused with the fact that all the transforms along the Z axis are ignored. I get that it’s because laser is using x/y coordinates for the scanner only, so it remains clueless to any z(depth) and it should be embedded properly within x/y. So Im thinking of re-mapping z transforms of the particular geometry to its scale, in order to mimic its movement along z axis. Is it the proper way to do it? Am I missing something?) If that’s the proper way - what would be the correct re-mapping setup to make scale look exactly as z transform?
To get depth from transforms along the Z-axis you’ll need to reference a Camera COMP on the Laser CHOP’s Camera parameter to apply the projection. That should achieve the effect you’re looking for, as translation in -Z will then make the shape appear smaller, and vice-versa for +Z.