I’m attempting to set up a real-time camera that zooms in and out on various areas of a large image (24000 on the big edge).
It should be confined to the edges (xy) and to the maximum 1:1 ratio for zooming in and out (z), taking lateral constraints into account. Also it shouldn’t be resolution dependant.
I attempted TOPs (crop/fit) because the math for limiting the “camera” was easier, but my performance dropped. Texturing a grid SOP works well, but I’m having trouble with the math for constraining the 3D camera.
Is there anything else I could try?