Rotating an Instance to its normal in GLSL
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0
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4
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January 27, 2021
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Rendering the point cloud from kinect into a 3d texture
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0
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21
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January 26, 2021
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2D Array TOP To Technique
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0
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64
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January 20, 2021
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RESOLVED: Touchdesigner.2020.44350 GLSL inputs (second and third) broken with texture 3d
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4
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56
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January 9, 2021
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Top and Chopto to Glslmulti issue
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0
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21
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January 7, 2021
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Check for support for #include in GLSL
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7
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159
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January 7, 2021
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Graphic card query?
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2
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81
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December 29, 2020
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360 videos control
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1
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55
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December 24, 2020
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OpenGL Starter Kit
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4
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118
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December 3, 2020
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Use audio frequency peaks to generate GPU particles
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2
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289
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November 5, 2020
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Mesh to pointcloud to particle system
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5
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192
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October 22, 2020
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Error while compiling Glsl Tops on Mac OS Catalina
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2
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94
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October 13, 2020
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Real-time ray-marched 3D Volumetrics in TouchDesigner (online course)
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10
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604
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September 10, 2020
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RESOLVED: [ Win10 x64 2020.25380 ] Render Top ImageLoad() and imageStore possible bug
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3
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90
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August 26, 2020
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GPU Particles bounce upon Kinect Azure Contact
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2
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147
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August 20, 2020
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GLSL lecture(vincent houze) question
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1
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145
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August 9, 2020
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Glsl tutorial vincent houze
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2
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209
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August 11, 2020
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Remote Kinect Azure TD Developer Needed - Immediate Short Term Opportunity
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2
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207
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August 7, 2020
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Compute shader storage buffers
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1
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123
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August 6, 2020
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Is implementing something like Google Filament via C++ Ops possible?
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1
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371
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August 5, 2020
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Light Instancing (Similar to geometry instancing)
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2
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182
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August 5, 2020
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3d imported mesh doesn't stay fully connected when adding noise
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1
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93
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July 30, 2020
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Nearest/Interpolate input TOPs Preferences
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3
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132
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July 28, 2020
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Texture 3D TOP cache behavior
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2
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120
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July 14, 2020
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Combining normal and raymarched geometry
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0
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75
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June 24, 2020
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Glsl importing with a Buffer and imagine ,error
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3
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94
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June 23, 2020
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From shadertoy to TD
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5
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324
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June 21, 2020
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Linear vs Gamma PBR workflows in Touch
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14
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1022
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June 16, 2020
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Transform feedback
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1
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87
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June 9, 2020
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Better method to sample a texture in various width blocks and find average color of each block?
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7
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196
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June 8, 2020
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