FIXED: Rendering error when instancing and applying glsl mat with geometry shader
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3
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330
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June 19, 2023
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imageAtomic operations don't work on AppleSilicon
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2
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207
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June 16, 2023
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Chop Channel data into GLSL Array
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2
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263
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June 6, 2023
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GLSL TOP - Compute Shader - Feedback Loop without Feedback Top
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1
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270
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June 6, 2023
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Compute Shader Debugging options
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4
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273
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May 24, 2023
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#include shader from file?
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4
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193
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May 18, 2023
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FIXED: Glsl extension GL_EXT_shader_atomic_float2 crash
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4
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336
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May 9, 2023
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ADDED: Output shader from Material using Python
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4
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352
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May 5, 2023
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Normal calculation in DATToSOP or Geometry shader producing a mix of negative and positive normals
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2
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135
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May 1, 2023
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Adding colour to 3D geometry when instancing onto a 3d matrix grid for LED strips
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5
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351
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April 30, 2023
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13 Tap Bloom for TouchDesigner ( release )
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0
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515
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April 28, 2023
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samplerBuffers-Problem :)
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22
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285
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April 24, 2023
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C++ SOP: Feed Custom Attributes direct to the GPU
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2
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220
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April 20, 2023
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Penrose Tiling using Vertex shaders
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0
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248
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April 18, 2023
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FIXED: Camera index limited to 0-15
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9
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395
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March 31, 2023
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FIXED: Render TOP Image Output + Multi-Camerax17 = Crash
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4
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311
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March 22, 2023
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CHOP Execute to trigger GLSL transition
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9
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337
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March 19, 2023
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Pass string to GLSL top as pixel shader
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10
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195
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March 17, 2023
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MAT python classes limited
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0
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200
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March 15, 2023
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Load Chop to GLSL Uniform Array
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3
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1127
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March 14, 2023
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Open Call: LPM 2023 Münster
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0
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658
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February 25, 2023
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FIXED: Hardware computed derivatives issue in GLSL TOP (Compute mode)
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1
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266
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February 21, 2023
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FIXED: GLSL TOP performance issue on Vulkan builds (NVIDIA GPU)
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10
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621
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February 21, 2023
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Nearest/Interpolate input TOPs Preferences
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7
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854
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February 14, 2023
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Noise after scaling point cloud image
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0
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174
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February 6, 2023
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What's the TD way to re write this GLSL code? layout(std140)
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8
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366
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February 9, 2023
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How or where to access bone indicies, weights, and matricies?
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7
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200
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February 3, 2023
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[SOLVED] Using a texture to pick colours within a glsl TOP
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3
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214
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January 30, 2023
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Visual glitching with shaders in vulcan?
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8
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215
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January 26, 2023
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[SOLVED] Adressing primitive in geometry shader
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0
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138
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January 24, 2023
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