shader
Topic | Replies | Views | Activity | |
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FIXED: Compute shaders with multiple passes and multiple color buffers cause TD to crash |
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3 | 95 | April 8, 2021 |
Mesh Sphere SOP showing up as all black |
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2 | 131 | March 17, 2021 |
Geometry Shader convert between input primitives (points,lines_adjacency) |
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0 | 23 | March 15, 2021 |
Check for support for #include in GLSL |
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7 | 249 | January 7, 2021 |
Real-time ray-marched 3D Volumetrics in TouchDesigner (online course) |
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10 | 756 | September 10, 2020 |
Specialized typed shader parameters |
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0 | 96 | March 20, 2020 |