|
Real-time ray-marched 3D Volumetrics in TouchDesigner (online course)
|
|
11
|
3385
|
April 25, 2025
|
|
Multi GLSL TOP & Geometry Instancing - How to render different colors for my particle system?
|
|
1
|
88
|
March 3, 2025
|
|
Maincubemap in shadertoy
|
|
5
|
58
|
January 3, 2025
|
|
Opticalflow instead iMouse
|
|
0
|
25
|
October 30, 2024
|
|
Why Isn't my GLSL shader detected by the camera?
|
|
2
|
101
|
June 1, 2024
|
|
Before using TouchPlayer, I've some questions
|
|
1
|
252
|
March 4, 2024
|
|
Screen Space Horizon GI
|
|
1
|
241
|
January 12, 2024
|
|
Smoothstep bordered circle within "dent" base (from palette)
|
|
1
|
204
|
December 18, 2023
|
|
More than 16 GLSL input samplers on macOS
|
|
2
|
457
|
October 18, 2023
|
|
Long thin textures vs packed squares
|
|
4
|
197
|
October 13, 2023
|
|
Compute Shader Debugging options
|
|
4
|
446
|
May 24, 2023
|
|
Exporting from TD into Shader Toy
|
|
0
|
389
|
January 18, 2023
|
|
FIXED: Experimental 2021.38110 - RayTK rendering strobes
|
|
3
|
537
|
September 22, 2022
|
|
Check for support for #include in GLSL
|
|
12
|
2074
|
December 19, 2021
|
|
Ghost shader / texture
|
|
1
|
1027
|
October 14, 2021
|
|
Exporting vector files from a glsl top? Any chance?
|
|
0
|
365
|
August 27, 2021
|
|
FIXED: Compute shaders with multiple passes and multiple color buffers cause TD to crash
|
|
3
|
485
|
April 8, 2021
|
|
Mesh Sphere SOP showing up as all black
|
|
2
|
906
|
March 17, 2021
|
|
Geometry Shader convert between input primitives (points,lines_adjacency)
|
|
0
|
355
|
March 15, 2021
|
|
Specialized typed shader parameters
|
|
0
|
397
|
March 20, 2020
|